You take 4d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to twice the necrotic damage you take.Īs mentioned by Miniman, Regenerate can also heal undead, since it has no restriction such as this spell has no effect on undead or constructs, like most other healing spells. You sacrifice some of your health to mend another creature’s injuries. The ghost is mostly irrelevant, since these minions appear to ignore accuracy checks anyway, so the really beneficial summons are the Skeleton and the Zombie. The target gains half the total as temporary hit points.Īnother way to actually heal your undead instead of providing temporary hit points is the spell Life Transference, also XGtE, p. At 99 magic, the Zombie will do an average of 48 damage, the Skeleton will do an average of 36 damage, and the Ghost will do an average of 24 damage. If you target an undead with this spell, the target doesn’t make a saving throw. You send ribbons of negative energy at one creature youĬan see within range. In addition to the other answers, Xanathar's Guide To Everything provides a spell called Negative Energy Flood that can provide temporary hitpoints specifically to undead, unlike "negative energy" spells from previous versions, which apparently healed undead. Also consider that even if Cure Wounds and other spells like it could heal undead, those are spells that most undead wouldn't have access to anyway. So while spells that can heal the undead are indeed in short supply, the simple answer is that most undead don't really need them. Vampires and demiliches suck the life out of their victims, and vampires continually regenerate on top of everything else. Many powerful dead have ways of healing themselves on top of this, usually at the expense of others. Vampires, mummy lords, and liches of all kinds all return to life if they are reduced to 0 hit points unless adventurers manage to prevent them. It's often the reason they became an undead in the first place. The second answer is that most powerful, sentient undead have a backup plan in case of death. So they have the same option for restoring health as any other non-spellcasting character or creature. Since this spawn deals a lot of damage, it is recommended to cast Crumble Undead. The spawn makes its way towards the player, and upon contact, will explode and deal up to 60 damage (30 during Dragon Slayer II), but will unfreeze the player. During the fight, Vorkath may freeze the player, and summon a Zombified Spawn. Crawford tweeted on this: It doesn't mention long rests, but I think it's safe to assume that if they can take short rests, they can take long rests, too. Zombified Spawns are creatures which appear during the fight with Vorkath. The first answer is that undead can rest, just like anyone else. But an entire room full of zombies will take a hell of a lot longer to destroy than a room full of skeletons without using magic.Spells such as Regenerate and Heroes' Feast (and probably others that I've missed, too) can heal undead, however I don't think that that's the real answer here. They work well in teams with zombies up front, backed by skeleton archers. Personally, as a lich, I use skeletons to murder people and zombies to slow them down. And crits, of course, are 1 in 20 so that's only slightly better odds than just overpowering their fortitude roll. Radiant attacks are pretty rare and take spell slots unless they happen to have some sort of radiant weapon (or are one of those sun monks). The only thing that bypasses this are critical hits and radiant damage. Some zombies are annoyingly persistent and can be wailed on for multiple rounds before finally going down. But they could potentially survive hits of up to 18 damage if they rolled well. But they are slower and do a little less damage.Īs they have a +3 con modifier, it means they will, on average, survive hits of 8 or less. They can survive multiple hits even from high level adventurers sometimes. This is significant because it makes them IMMENSELY tankier and beefier than skeletons. If they succeed, they go to 1 hit point instead and don't die. Any hit that brings them to 0 hit points will cause them to make a constitution saving throw with a DC of 5 + the damage they took. Their Undead Fortitude trait shouldn't be underestimated. Zombies only have one real advantage mechanically, that is the fact they have are harder to kill. Skeletons do more damage, move faster, have a ranged attack, won't smell as bad
0 Comments
Leave a Reply. |